Basic 3D Design: Improving the ToolBox

So, if you read the last 3D Modeling post, then you know that I shared some tips and tricks on how to design a 3D model with ease…turns out I have learned of a new method which seems much easier and I’m going to share that right now!

So, starting with the same method to get a reference image as last time, rather than starting with a plane, you’ll start with a cube and add the subdivision modifier. This will give you what looks like a ball, but will act as a cube given the skeleton it is using to shape. From here, you will follow similar methods of extruding and dragging, but this time, it will form a fully 3D model without having to mirror a shell. Dino 2.PNG

This saves a lot of steps and looks nicer in my opinion. Some tools that will need to be utilized in order to get the final shape correctly proportional are:

1: Loop Cuts (Crtl + R) – What this tool does if you don’t know already is it creates a bisecting line/edge right through the object you have selected. You can insert this horizontally or vertically, but it will remain between any other edges it’s placed between. What this will do is allow you to give more depth or roundness to your model.

Dino 4.PNG2: Duplication (Shft + D) – What this will do is copy whatever is selected and make a new object (still attached to the old). In order to get it as a separate object, you need to click off the objects and press the P key and select the first option (should only be 3). This will then allow you to edit the new object as a single piece. This part is particularly useful for legs, arms, hair, finger, and anything else not directly on the main body.

3: sdfsdf.PNG The selection tool which allows you to see through your object. The reason this is so important is that when you are lined up to see you reference image, you can select all points that are in a line and drag them rather than having to pick up one point, drag it and hope you natch the other on the opposite side. With these, use the B, A and Mouse to select, deselect and drag the points you wish to move.

Hopefully these tools and tricks will help to make more effective and realistic looking models!

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